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Limbo's distinctly noire style, film grain and all. |
Inside continues to explore the all familiar world of environmental puzzles, suspense, and horror, that Limbo established so well. Inside has a very similar feel of a bleak, hopeless world, where science seems to exist solely for the purpose of conducting experiments on human (and sometimes pig) bodies. However, unlike Limbo, where the general feel was eerie emptiness and abandoned machines, the world of Inside is very much populated with humans, and things that seem to have been human in the past, which makes the game feel even more suspenseful and frightening.
Inside spent 5 years in development prior to its release, and the amount of polish on this game is remarkable. The way that the camera moves when you enter a new room through a doorway, with just enough delay to show you that there is indeed a wall there, but not enough to make it annoying when the character is obstructed. The way that it zooms in on small rooms and tight crawl spaces, and pans way out to open up the vast scape of underwater depths. The background scenes of marching zombies, that serve as an omen of what's to come. The scenes where you reach a domed glass window, and you lean against it and hope to see what's ahead, but the camera stops just shy of revealing the secret. The sound track and effects are glorious. Nothing ever glitches or looks out of place. It feels like you're inside a real world. A horrible, nightmarish world with procedurally animated sacks of bone and gore.
The reaction of other characters in the game feels extraordinarily genuine. There's a scene where you hang over an large open hatch, in plain view of a couple of scientist, while watching them get increasingly agitated. If you keep waiting for a while, they eventually scramble to pull in a portable security robot to take you down. It just makes you feel like there are real people on the other side of the screen, and just like yourself, they don't always succeed in what they do; your success is their failure.

My main gripe about Inside is its difficulty level. It felt much easier, and hence much shorter than Limbo. After you inevitably get absorbed into a conglomeration of bodies that the Internet has been lovingly referring to as the Blob, the game becomes mostly a story book, where you get to run across the screen, destroying everything in your path. There are a couple of puzzles here and there, but they're easy and scarce. So while it was still interesting from a storytelling perspective, this segment didn't satisfy my craving for awe-inspiring puzzles that I assumed I would have to solve to finish the game.
Then there's the ending. I guess I liked it. It was abrupt. It was definitely a huge slap in the face of the player. "You wanted to escape, right? Well, you escaped. Congratulations. Also you're a horrible limb monster." Were they just trying to make a joke about the alternate meaning of Limbo? There have been a number of theories floating around the internet about what the ending tells about the main character of Inside. I'm going to stick to the one that makes almost too much sense.

But I digress. Just prior to the final segment, where Inside goes full Cronenberg, and the little boy is absorbed by a mushy sack of bodies, you are tasked with unhooking it from four mind control helmets. The blob, of course, is using these helmets to control other zombie puppets. It would make total sense if the blob had been controlling the little boy all along, only to lead him into the water tank and absorb him.
Some of the related theories fall apart for me. One is that the little boy is somehow special and gives the Blob superpowers, which is how it's able to escape. I think it's far more likely that the little boy is just a sack of meat and bones, like all the other zombie puppets. It just so happens that the Blob absorbs enough bodies by the time you encounter it, that it feels strong enough to attempt to escape.
The other theory is that the Blob is actually controlling you, the player, who is in turn controlling the little boy. This doesn't make sense to me, because once the blob is unhooked from the mind control helmets, you're still controlling it, not the other way around. I think the Blob is controlling the little boy.
So who is really controlling the Blob, then? That part is definitely ambiguous. It could be a rogue scientist, or it could be you, the player. One may surmise that you are the real Blob, holed up Inside your living room, playing video games, and absorbing all of their mindless zombie characters into yourself, until eventually you feel overwhelmed and want to escape.
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